![]() Last year we conducted several tests for submarines, including the “Submarine battle” event in Update 0.9.4. The next step in submarine testing will be another “sandbox” test and following that, submarines will appear in the Public Test of a future Update.Īdding a new class to the game is a serious step that requires detailed preparation and many testing stages. We will publish details about the new weapons and other new features later. A new type of torpedo for submarines has been added.Along with these changes, players will have access to a free skill reset. The Commander skill tree for submarines has been added, and the skills of the other classes will be amended to counter submarines.Due to changes in the mechanics of detecting submarines and methods of countering them, the hydrophone has been removed from destroyers.Added an underwater environment for most of the maps, including seabed relief and the underwater parts of islands. This innovation will help submarines navigate the battlefield while submerged.This will avoid situations when the submarine instantly disappeared from the enemy’s sight. The submarine’s detectability radius now decreases linearly with depth. ![]() Battery charge will be an important resource for the submarine commander and will allow for only a limited time underwater, giving other ships the ability to counter submarines. With a depleted battery, the submarine can only be on the surface and will no longer be able to dive for the rest of the battle.If a submarine is detected, the battery charge is expended faster.Depending on the nation and Tier of the sub, the battery will allow for 5-11 minutes of being submerged per battle. Battery power is now limited in duration and cannot be normally recharged.
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